Starting Gp2x development

I now have my GP2X development environment set up using DevKit gp2x MacOS. I managed to find the appropriate SDL libraries and I was able to build and run most of the sample code I’ve tried.

3 responses to “Starting Gp2x development

  1. Where did you "find the appropriate SDL libraries"? Could you please point me to them? I've been writing some SDL stuff for the GP2X, but so far can only run it on my Mac.

  2. I'm using theoddbots libs which you can download from,1,0,0….

    I'm still having trouble with SDL_mixer, though. Anything that uses it still has several undefined symbols.

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