Tag Archives: iPhone

Links for 2011-04-15 through 2011-04-21

Links for 2011-04-15 through 2011-04-21:

Posted by Postilicious

Links for 2011-04-05 through 2011-04-14

Links for 2011-04-05 through 2011-04-14:

Posted by Postilicious

Links for 2011-03-28 through 2011-04-03

Links for 2011-03-28 through 2011-04-03:

Posted by Postilicious

Color done right

Although it hasn’t attracted all of Color’s hype (and $41M funding), Clixtr shows how a similar concept could be done right. Instead of strictly location-based photo sharing, it creates location based events that anyone can join and add photos. You can also see any nearby events, as well as the newest & most popular events everywhere.

Links for 2011-03-04 through 2011-03-07

Links for 2011-03-04 through 2011-03-07:

  • 4 Golden Rules of iPhone Game Design | Ezone.com App News – At the core of your game you need a simple, fun game mechanic. And I stress simple. In this A.D.D. world if you don’t grab players in the first 10 seconds, you’ve probably lost them. Unlike a console game they haven’t invested $50 (in all likelihood it’s $0.99 or nothing), so they have not made a big commitment to your game. If they don’t get it in the first 10 seconds, then they are going to hit the home button and launch something else.
  • Onramps | eliolhan – Luckily* I have techniques to get back on track when I feel blocked or unmotivated. Without adding any new code, I’ll clean things up:

    Conform code indentation to my house style
    Fix whitespace and tabs
    Remove stray blank lines
    Delete superfluous comments
    Remove commented-out NSLog() statements
    Group and label related methods

  • Fatal Distractions | eliolhan – I want to talk about what I’ve learned in the last few months about Distractions and how to fight them.
  • The 3 Ingredients of Successful iPhone Apps | Tapity – To me, say I put in 300 hours to make an app; I’ll call it a success if I make over $23,000 in the first year.
  • He Thinks Many People Will Like To Read It

Posted by Postilicious

Links for 2011-02-28 through 2011-03-04

Links for 2011-02-28 through 2011-03-04:

  • Legendary game maker Graeme Devine on iPad game development pitfalls – Even seasoned, large iOS developers have dropped into the unfortunate habit of simply scaling up the graphics in their games but leaving interface and other game elements untouched – and from Devine’s perspective, this is a huge mistake. — this is a mistake we made with Removr.
  • APP ICON TEMPLATE – Photoshop template & actions to create iOS icons
  • Aperture Presets
  • How to Make Anything Signify Anything – Detail from a photograph of World War I cryptographers trained by William and Elizebeth Friedman, Aurora, Illinois, early 1918. By facing either forward or sideways, the soldiers formed a coded phrase utilizing Francis Bacon’s biliteral cipher.
  • Jeybee – Taking the Advantage with App Store Screenshots – Forget your app description for now, because 90% (80? 70?) of viewers will be doing the same. Apple knows this, and it is evident in the iTunes store. They only show a single line of your description, keeping the screenshots in view on any resolution. You see a similar thing in the iPad store. I suspect the only reason the iPhone store is any different is that the current setup is familiar to millions of people.

Posted by Postilicious

Links for 2011-02-22 through 2011-02-26

Links for 2011-02-22 through 2011-02-26:

  • OS X Lion Walkthrough: Versions and Auto Save – Two new features that have found their way in the first Lion developer preview but might seem too complicated or “hidden” as only Apple applications support them right now are Versions and Auto Save. With auto-saving capabilities for documents and a proper versioning system in place, Apple is aiming at simplifying the workflows of many users that have to deal with dozens of documents on a daily basis but often forget to save changes and are inevitably forced to start over. To put it simply, Lion will let you work on your documents without having to worry about saving anything. If you do want to save a specific version of a document, however, you can do so in order to access it later from a Time Machine-esque interface that will let you revert to a previous version of a document at any time. Let’s see how it works.
  • Tiny Wings – Huge Success [Stefan Sorin Nicolin, Spielhaus] – With all these AAA titles coming out for the iOS platform (and elsewhere) there are still some games who pop out of nowhere and climb the charts in no time as if there is nothing easier in the world to accomplish.
  • [devel] OpenGL ES 2.0 support « cocos2d for iPhone – The idea is to use this thread to discuss how to implement OpenGL ES 2.0 support without the need to write a shader for each CCNode.
    The idea is that if the CCNode contains a shader, then it should use it, otherwise it should continue rendering itself using the GL ES 1.0 code.
  • Django Reinhardt: A Look Behind the Namesake of WordPress 3.1 | Blogging, WordPress, Social Media, Web Publishing – WordCast – With the release of WordPress 3.1 and announcement that this version was named Django Reinhardt, WordPress fans around the world are now learning about Django Reinhardt, the legendary and often overlooked jazz guitarist and composer.
  • Cocoa Samurai: Practical Design Patterns with Blocks and Grand Central Dispatch – When Mac OS X 10.6 was introduced, the Mac got a very powerful duo of developer tools that made development on a lot easier. With iOS 4.0 developers finally got access to these tools as well. These tools are known as Blocks & Grand Central Dispatch.
  • Does the world *really* need yet another Twitter client, RSS reader, ToDo list or backup application? « Successful Software – My heart sinks every time I hear a would-be-entrepreneur announcing they have written yet another Twitter client, RSS reader, ToDo list or backup application. Haven’t we got enough of those already? There are more than 1,900 Twitter apps already (possibly a lot more). Somebody probably released another one while I was writing this post. We have passed the Twitter app event horizon, where it is probably quicker to write your own custom app than it is to try and work out if any of the existing apps fulfils your requirements.

Posted by Postilicious

Links for 2011-02-15 through 2011-02-22

Links for 2011-02-15 through 2011-02-22:

Posted by Postilicious

Links for 2011-01-17 through 2011-02-02

Links for 2011-01-17 through 2011-02-02:

Posted by Postilicious

Why bother?

Someone came up with a jailbreak for iPhone 1.1.3. I don’t understand why they even bother, when Apple will be releasing an official SDK very soon, which will provide the same capabilities.