Tag Archives: programming

Links for 2011-8-2 through 2011-8-9

Links for 2011-8-2 through 2011-8-9:

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Links for 2011-6-2 through 2011-6-4

Links for 2011-6-2 through 2011-6-4:

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Links for 2011-5-21 through 2011-6-1

Links for 2011-5-21 through 2011-6-1:

  • Structured Procrastination the procrastinator can be motivated to do difficult, timely and important tasks, as long as these tasks are a way of not doing something more important. Structured procrastination means shaping the structure of the tasks one has to do in a way that exploits this fact.
  • 18 Signs That Life In U.S. Public Schools Is Now Essentially Equivalent To Life In U.S. Prisons In the United States today, our public schools are not very good at educating our students, but they sure are great training grounds for learning how to live in a Big Brother police state control grid. Sadly, life in many U.S. public schools is now essentially equivalent to life in U.S. prisons. Most parents don't realize this, but our students have very few rights when they are in school. Our public school students are being watched, tracked, recorded, searched and controlled like never before.
  • Accessorizer Made Simple
  • Appsterdam Immigration | mur.mu.rs Now for the entry you’ve all been waiting for: a quick guide on how to emigrate to Appsterdam.
  • TextEditors Wiki: HomePage

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Links for 2011-5-15 through 2011-5-17

Links for 2011-5-15 through 2011-5-17:

  • Six unexpected uses for the Application Switcher | Business Center | Working Mac | Macworld You’ve probably got the basics of the Application Switcher down pat by now: press Command-Tab to see a bar full of running-application icons and keep Command down as you tap the Tab key to quickly switch to the application of your choice. But, as with everything on the Mac, the Application Switcher can do more than you might guess.
  • Oppugn.us: Where The Rants Go – Programming, M_____F_____ I think I'm going to create the ultimate software development methodology. It'll be revolutionary compared to others because it will focus on the one thing that gets software done. Its entire focus will be this one, glorious, completely useful activity for writing software. It's name even embodies the perfection of this programming methodology. The name is:

    Programming, Motherfucker

  • Free Faces This is a website dedicated to free fonts that are readily available on the web that I use regularly and would like to share. Of course free fonts aren't always the best option and good typography isn't just about pretty fonts, but there are a few out there that are more than worth a look, and I have featured some of my favourites here.
  • Lost Type Co-op The Lost Type Co-Op is a Pay-What-You-Want Type foundry, the first of it's kind.

    Founded by Riley Cran and Tyler Galpin, originally in a whirlwind 24 hour adventure to distribute a single typeface, Lost Type has blossomed into a full fledged foundry, distributing fonts from designers all over the world, with it's unique model.

  • Weekend project, 30 minutes marketing? Spend at least as much time marketing your project, as you did building it, if not more. Email bloggers, run contests, reach out to people on Twitter, etc. I'm no marketing guru, and I'm looking for great marketing strategies as much as everyone else, but I am convinced that the following is true: If you put in the time, the people will follow. If you build for two days, you should spend two days reaching out to people and helping them find out why your product, site, whatever is amazing.

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Links for 2011-03-04 through 2011-03-07

Links for 2011-03-04 through 2011-03-07:

  • 4 Golden Rules of iPhone Game Design | Ezone.com App News – At the core of your game you need a simple, fun game mechanic. And I stress simple. In this A.D.D. world if you don’t grab players in the first 10 seconds, you’ve probably lost them. Unlike a console game they haven’t invested $50 (in all likelihood it’s $0.99 or nothing), so they have not made a big commitment to your game. If they don’t get it in the first 10 seconds, then they are going to hit the home button and launch something else.
  • Onramps | eliolhan – Luckily* I have techniques to get back on track when I feel blocked or unmotivated. Without adding any new code, I’ll clean things up:

    Conform code indentation to my house style
    Fix whitespace and tabs
    Remove stray blank lines
    Delete superfluous comments
    Remove commented-out NSLog() statements
    Group and label related methods

  • Fatal Distractions | eliolhan – I want to talk about what I’ve learned in the last few months about Distractions and how to fight them.
  • The 3 Ingredients of Successful iPhone Apps | Tapity – To me, say I put in 300 hours to make an app; I’ll call it a success if I make over $23,000 in the first year.
  • He Thinks Many People Will Like To Read It

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Links for 2011-02-22 through 2011-02-26

Links for 2011-02-22 through 2011-02-26:

  • OS X Lion Walkthrough: Versions and Auto Save – Two new features that have found their way in the first Lion developer preview but might seem too complicated or “hidden” as only Apple applications support them right now are Versions and Auto Save. With auto-saving capabilities for documents and a proper versioning system in place, Apple is aiming at simplifying the workflows of many users that have to deal with dozens of documents on a daily basis but often forget to save changes and are inevitably forced to start over. To put it simply, Lion will let you work on your documents without having to worry about saving anything. If you do want to save a specific version of a document, however, you can do so in order to access it later from a Time Machine-esque interface that will let you revert to a previous version of a document at any time. Let’s see how it works.
  • Tiny Wings – Huge Success [Stefan Sorin Nicolin, Spielhaus] – With all these AAA titles coming out for the iOS platform (and elsewhere) there are still some games who pop out of nowhere and climb the charts in no time as if there is nothing easier in the world to accomplish.
  • [devel] OpenGL ES 2.0 support « cocos2d for iPhone – The idea is to use this thread to discuss how to implement OpenGL ES 2.0 support without the need to write a shader for each CCNode.
    The idea is that if the CCNode contains a shader, then it should use it, otherwise it should continue rendering itself using the GL ES 1.0 code.
  • Django Reinhardt: A Look Behind the Namesake of WordPress 3.1 | Blogging, WordPress, Social Media, Web Publishing – WordCast – With the release of WordPress 3.1 and announcement that this version was named Django Reinhardt, WordPress fans around the world are now learning about Django Reinhardt, the legendary and often overlooked jazz guitarist and composer.
  • Cocoa Samurai: Practical Design Patterns with Blocks and Grand Central Dispatch – When Mac OS X 10.6 was introduced, the Mac got a very powerful duo of developer tools that made development on a lot easier. With iOS 4.0 developers finally got access to these tools as well. These tools are known as Blocks & Grand Central Dispatch.
  • Does the world *really* need yet another Twitter client, RSS reader, ToDo list or backup application? « Successful Software – My heart sinks every time I hear a would-be-entrepreneur announcing they have written yet another Twitter client, RSS reader, ToDo list or backup application. Haven’t we got enough of those already? There are more than 1,900 Twitter apps already (possibly a lot more). Somebody probably released another one while I was writing this post. We have passed the Twitter app event horizon, where it is probably quicker to write your own custom app than it is to try and work out if any of the existing apps fulfils your requirements.

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Links for 2011-01-17 through 2011-02-02

Links for 2011-01-17 through 2011-02-02:

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Links for 2011-01-16

Links for 2011-01-16:

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Links for 2011-01-12 through 2011-01-14

Links for 2011-01-12 through 2011-01-14:

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Links for 2011-01-08 through 2011-01-12

Links for 2011-01-08 through 2011-01-12:

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