Category Archives: General

Removr 1.2 is now available

Removr 1.2 has been approved and now supports game center. You can compete with your friends for high scores and rack up new achievements.

links for 2010-12-13

  • exploration of sound and music in west africa, particularly in the sahel region of mauritania, senegal, mali.
    (tags: music blog)


Chicken Dance, originally uploaded by mike3k.

Yesterday was Oakland Park’s Oktoberfest, one of our biggest annual events. Check out the photo gallery here.

links for 2010-10-03

  • A new way to explore Flickr. Use it to find the photography you like using the simple idea that people whose work you like, probably like stuff you'll like. You start with a set of pictures – if you authenticate, it'll use 20 of your last 100 favorites – otherwise it'll start with somebody's favorites. Click any picture to load more. Don't like what that person likes? Scroll back and click a different picture you like. It's that simple.

Removr 1.0.4 is now available

Version 1.0.4 has been approved and is now ready for sale. I strongly recommend updating to this version since it fixes the crash in OS 3.1.3. I also added a few levels, bringing the total number of levels up to 87.

I got a refurbished iPod Touch that still has iOS 3 for testing & development. I’ve verified that Removr 1.0.4 does indeed run with no problems in 3.1.3, as well as the rest of my apps.

Refurbished iPod Touch

links for 2010-09-19

Removr 1.0.4 has been submitted

I’ve submitted Removr 1.0.4, which fixes the crash on devices running iOS 3.1.3. I also made some internal changes to support an upcoming feature in the next update.

The crash was caused by Cocos2d using blocks by default when building with the iOS 4.x SDK, despite setting the minimum iOS target version to 3.1. Since blocks aren’t available in iOS 3.1, the app won’t load. I was able to fix it by simply adding ‘-DNS_BLOCKS_AVAILABLE=0‘ to Other C Flags in the build settings.

I’m now using the latest version of Cocos2d, which renames several class & method names. More importantly, I’ve added a UIViewController to manage the OpenGL view, which will allow me to support Game Center and other features in upcoming versions.

Catching up

I apologize for not blogging since WWDC. I’ve been busy catching up with work. There’s a lot of NDA stuff I can’t talk about, along with some secret stuff at work. I’ve also been busy with Removr. The game levels are playable & the menu screens work, but it still needs level maps & sound effects.

I’m still waiting to hear if my offer on that condo in San Leandro was accepted. I was supposed to find out yesterday, but the seller seems reluctant and is waiting to review additional offers. Keeping my fingers crossed.

The night before WWDC

I’m really excited about WWDC, which starts tomorrow. I’ll probably go to sleep early, so I can get up at 5AM to wait in line for the keynote. Today I went on the pilgrimage to the Apple Company store in Cupertino.

1 Infinite oop

Yesterday I met with a realtor and looked at several places in San Leandro. I found one that I really liked, which I’m still waiting to hear from.

I found a place I like

Unfortunately I’ve been sick with an upset stomach since I arrived here. To top it off, I chipped a tooth today. Hopefully I’ll be able to hold out until I get home so I won’t have to miss any part of WWDC.

PicSlide 1.6 & iDjembe 2.1 Approved

PicSlide 1.6 has been approved. It adds a Magic Panda that finds the newest and most interesting photos. iDjembe 2.1 was also approved a few days ago and is now a Universal app that supports iPad, iPhone, and iPod Touch.