My resubmitted 1.3.1 has been approved and is now ready for sale. This version features 100 levels with 4 new hidden achievements in game center. It now adds levels created with our Level Editor to the built-in levels, unlike previous versions which used a single level database that could be edited. Levels are added using file sharing in iTunes.
To welcome new Verizon iPhone customers, Removr will be free today.
This is my last bookmark at Delicious. I've jumped ship to Pinboard in advance of Delicious' possible impending shutdown.
Removr 1.2 has been approved and now supports game center. You can compete with your friends for high scores and rack up new achievements.
exploration of sound and music in west africa, particularly in the sahel region of mauritania, senegal, mali.
A new way to explore Flickr. Use it to find the photography you like using the simple idea that people whose work you like, probably like stuff you'll like. You start with a set of pictures – if you authenticate, it'll use 20 of your last 100 favorites – otherwise it'll start with somebody's favorites. Click any picture to load more. Don't like what that person likes? Scroll back and click a different picture you like. It's that simple.
Version 1.0.4 has been approved and is now ready for sale. I strongly recommend updating to this version since it fixes the crash in OS 3.1.3. I also added a few levels, bringing the total number of levels up to 87.
I got a refurbished iPod Touch that still has iOS 3 for testing & development. I’ve verified that Removr 1.0.4 does indeed run with no problems in 3.1.3, as well as the rest of my apps.
Good reference for Hipstamatic lens, film, and flash combinations.
I’ve submitted Removr 1.0.4, which fixes the crash on devices running iOS 3.1.3. I also made some internal changes to support an upcoming feature in the next update.
The crash was caused by Cocos2d using blocks by default when building with the iOS 4.x SDK, despite setting the minimum iOS target version to 3.1. Since blocks aren’t available in iOS 3.1, the app won’t load. I was able to fix it by simply adding ‘-DNS_BLOCKS_AVAILABLE=0‘ to Other C Flags in the build settings.
I’m now using the latest version of Cocos2d, which renames several class & method names. More importantly, I’ve added a UIViewController to manage the OpenGL view, which will allow me to support Game Center and other features in upcoming versions.