For some reason I don’t understand, iDjembe, which is my least interesting and lowest-rated app, is outselling my other apps, including Sugar Rush. This is not good because the low ratings brings down my average app store ratings, despite Removr & Sugar Rush’s much higher ratings.
Last week I tried to kill iDjembe by quietly raising the price to $1.40. That did stop iDjembe sales, but at the same time it brought down the sales of my other apps. Rather than kill it, I tried the opposite by making it free. That experiment seemed to work, and I’m now getting 700-800 free downloads a day, so I decided to keep it free and use it to help sell my other apps.
To go along with the pricing change, I submitted a minor update to iDjembe, version 2.1.2, which updates the info screen with the description & app store link for Sugar Rush, and makes the info button a little more prominent with a cute sugar rush player icon.
I just submitted a minor update to iDjembe that adds Retina display graphics, a new icon, and a new app info screen. For some bizarre reason it’s selling fairly well, so using it to cross-promote Removr and my upcoming game, Sugar Rush, may help the sales of my other apps.
Speaking of Sugar Rush, the first beta went out yesterday. I’m still waiting for some of the final graphics & sounds. The release is scheduled for Apr. 28.
PicSlide 1.6 has been approved. It adds a Magic Panda that finds the newest and most interesting photos. iDjembe 2.1 was also approved a few days ago and is now a Universal app that supports iPad, iPhone, and iPod Touch.